

Most have accepted this fact & prepare accordingly.
#RAID ALERT CLASSIC FREE#
If someone doesn't like the quality of players they're free to re-Q or form their own group. ”First, as long as you have the required CR, you're eligible to enter the raid. Its not like they had to nerf this inside seasonal as apparently its too difficult to lure the boss over to a mechanic so you can damage him.oh who am i kidding.
#RAID ALERT CLASSIC GENERATOR#
Today though, you got useless skill points, allies, head stuff, generator stuff, origin stuff, white mod stuff, op stuff, league hall stuff, focus and loadout stuff, art stuff, its crazy!! This progression system is terrible and it really effects actual endgame players who want to pug stuff knowing they have similar stat players queueing in too, not useless players who just skipped cr and got 85sp and nothing else.Īll im gonna do is play the seasonal and get some weird looking ears for my toon. I miss back in the day to where it was your gear and your skill points and thats all you had to worry about. This game allows too many ill-equipped toons to advance to endgame content and virtually make it impossible to sanely play the content. You wondering if im talking about eleet or something, nah, reg difficulty.


I get that this happens and is part of the game and all, but seriously though? This is the last time i play this raid as it seems noone else has the capability to even block or see they are standing in a damaging field. Players not be following the mechanics, standing in all the aoe's, getting too close to the boss(es), not doing pickups, not blocking the one-shot that kills all, etc. How are they useful if they only have the combat rating to enter the content? they arent.

So, whats the problem? I dont know.ive seen high 377cr+ players be dying like a fly to a blue light.Zapp! I see many players with no white mods, level 19 arts, non-leveled augs, rainbow augs, dare i look at their skill points. I ran it today and took 50 minutes to beat and a bunch of useless players. First time i ran this we maybe wiped once and then beat it no probs. Wipe after wipe as if ppl cant figure out basic mechanics. Well, now players are more geared up and every time I run this (puggin it) it keeps getting worse and worse. Since this episode launched, everyone had previous dlc gear and blah blah blah. It's an interesting thing to think about, I think if anything normal probably got watered down as a result of the rifts created by the Origin Crisis difficulty bar and to be fair the devs have probably been trying to find a better balance ever since, hence why content difficulty vastly differs DLC to DLC. ”Well yea that's why I wondered what your thoughts were, because I don't think normal has been that way since Nexus/Dox or prior to that. I just give the boot to repeat offenders. But there is always a new player player when I blind queue so it just take an extra 15-20 min to complete if they are willing to listen. It only wants you to complete 2 mechanic to prevent the group from wiping which to me isn't asking much. In reg there are 2 spots where I can see groups wiping and that's the green huddle and perpetua's eye beam. Other than that while I dps, I didn't notice much difficulty between event and reg. It's true that the reg version needs a healer but that's typically standard. I started out playing the elite and reg version of the raid and only recently started playing event on a few of my alts. I don't recall how we got to this stage in reg where we can disregard numerous mechanics and still easily complete it. ↑ “ I was speaking in a general sense that elite is the only instance similar to the past norm where we had to pay attention to all the mechanics.
